Start gaming or the world will be destroyed* 

Photo by Sven Mieke on Unsplash

Digital education reading group: June 2025

*How did you react to that deliberately over-the-top headline? Curious, amused, sceptical? Like a good game intro, it was designed to grab your attention and pull you into the adventure. 

This June, the Digital Education Reading Group returns to a popular theme: playful learning. We last explored this in our December 2021 session. As before, I hope to encourage you to imagine how games and playfulness can shape how we think about education. 

As education professionals we often talk about engagement, motivation, and student-centred design, but what if we borrowed from a field that’s been doing all three brilliantly for decades?

We’ll explore playful learning and ask, can games help us do higher education, better? We’ll look at how playful learning and game-informed approaches can support student engagement, belonging, wellbeing, and deeper learning. After all, if we want students to feel like the heroes of their own education, why not design our courses like quests? 

You probably found the title of this post over the top, but the discussion it invites is important: What role can playfulness play in making education more human, hopeful, and effective at scale? 

Drawing on The Playful University (Nørgård & Whitton, 2024), we’ll explore play not just as a pedagogical trick, but as a stance; a mindset of curiosity, experimentation, and care. This includes games, but also metaphors, world-building, surprise, and joyful nonsense. Playfulness helps learners try on new identities, take risks, and fail safely. And in a world where students increasingly face anxiety and disconnection, play can be an act of resistance and reconnection. 

We’ll also touch on James Paul Gee’s work (2003) on how games teach, and Jane McGonigal’s (2010) argument that gamers are already developing the superpowers the world needs: Urgent optimism, blissful productivity, and the ability to build meaningful relationships. Sounds a lot like what we hope for in graduates, doesn’t it? 

Whether you’re game-curious or game-sceptical, this session is a chance to reflect on how a playful mindset, rooted in curiosity, creativity, and care, might shift not just how we design, but how students experience learning. 

In a world where online education is often framed by deadlines, discussion boards, and digital checklists, is there room for dragons, dice rolls and delight?

List of topics discussed at previous meetings